The reason why Companyof Heroes 2 doesnt have serious mod support yet is because Relic are trying to work through Steam Workshop, but have no experience with it. New commanders for each faction with even more new units. Further, Company of Heroes 1 still has a thriving mod community who continue to put out massive undertakings with direct support from Relic. Planned: USF, Soviet and Wehrmacht factions. All vanilla commanders (OKW, UKF) are available with 6 new commanders designed by me. Do not take the other factions they will cause crashes. The mod is in full overhaul, only OKW and UKF are available. Select the game mode you want (NFC Prefix) and the "New Front Commander" Tuning Pack To play this mod without any problem, simply subscribe to this mod and its dependencies (they are important for the mod work properly!): Hello there again, Company of Heroes and Star Wars fans, Thanks to the community's meaningful and constructive feedback, Star Wars Frontlines v1.0 RE has now been released featuring a plethora of balancing changes, a new call in unit for the Rebel Alliance, weaponry adjustments, Haganaz' Star Wars Map Pack, and more. ![]() Do not hesitate to give me feedback or suggestions for balancing the concepts of commanders and on potential translation errors (I am French I have a bad English >w<). The Mod is still under development, only UKF and OKW are available. This Mod is to add to the game different concepts of new commanders imagined by me, as well as to review some commanders and elements of the vanilla game.
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